Deconstructing complexity to design better experiences.
My approach is influenced by the curb cut effect—the idea that designing for accessibility benefits all users. I’m committed to analyzing systems and the people affected by them while continuously refining my visual design skills.
A case study for an event-finding app. Designed the core flows and the feature vectors to categorize experiences for its AI-driven recommendation system.
Sparrow (Startup)
Halo Infinite Operations Case Study
A case study for the redesign of Halo Infinite's battle pass level-up system. Wrote up acceptance criteria, created wireframes and user flows and advocated for the update of related screens.
Halo Studios (Microsoft)
Halo Infinite Boost Menu Case Study
A case study for the redesign of Halo Infinite's battle pass boost menu. While redesigning the reward track, I called out and solved usability issues with the Boost Menu that were being overlooked.
Halo Studios (Microsoft)
Visual Studio Test Tool Case Study
A case study for a tool I designed and implemented after researching the technical capabilities of the Visual Studio's Extension API. It automated the process of associating test cases to tasks on our project management tool.
Verisk Analytics
EA Sports PGA TOUR Showcase
A showcase of the screens, animations and widgets I implemented across the frontend for the golf game, PGA Tour.