Deconstructing complexity to design better experiences.
My approach is influenced by the curb cut effect—the idea that designing for accessibility benefits all users. I’m committed to analyzing systems and the people affected by them while continuously refining my visual design skills.
A case study for the redesign of Halo Infinite's battle pass level-up system. Wrote up acceptance criteria, created wireframes and user flows and advocated for the update of related screens.
UX Designer @ Halo Studios (Microsoft)
Halo Infinite Boost Menu Case Study
A case study for the redesign of Halo Infinite's battle pass boost menu. While redesigning the reward track, I called out and solved usability issues with the Boost Menu that were being overlooked.
UX Designer @ Halo Studios (Microsoft)
Graphic Design Projects
Series of pieces created during my Foundations of Graphic Design class at MassArt. Includes an object drawing and pattern, type design and product mockup design.
Student @ MassArt | Communication Design Certificate
Typography Projects
Collection of typography projects created during my Communication Design Certificate program at MassArt.
Student @ MassArt | Communication Design Certificate
EA Sports PGA TOUR Showcase
A showcase of the screens, animations and widgets I visually scripted in-engine across the frontend for the golf game, PGA Tour.
Technical UI Artist @ Electronic Arts
Sparrow Explore Tab Case Study
A case study for an event-finding app. Designed the core flows and the feature vectors to categorize experiences for its AI-driven recommendation system.
Product Designer @ Sparrow (Startup)
Visual Studio Test Tool
A case study for a Visual Studio's Extension. Automated the process of associating test cases to tasks on the team's project management tool.
Developer & UX Designer @ Verisk Analytics
Cluzy Homepage Case Study
A case study for an event check-in app that prioritizes user data privacy and rewards users fairly for the data they choose to share.