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Hi, there!

I'm Jasmine, a UX designer and technical 2d artist within the games industry. With a foundation in both UX design and computer science, I'm dedicated to creating seamless user experiences that enhance the world of interactive entertainment.

Professional Background

My journey into the world of game development began during my college years, where I initially explored various facets of game art and programming. However, it wasn't long before I discovered UX design, which seamlessly combines my artistic sensibilities with my technical skills. Thus far, I've had the privilege of contributing to the development of two AAA games, gaining hands-on experience in UI Technical and UX Design roles. These experiences have allowed me to refine my skills and contribute to the creation of user-friendly, visually captivating interfaces that elevate player experience.

Career Aspirations

My goal is to continue designing and implementing useful and aesthetically cohesive interfaces, especially within the realm of video games. I'm excited to explore opportunities in the wider tech industry as well, all while remaining true to my passion for UX design.

Things I do:

(click the icons)

An icon representing the programming work I do.
An icon representing the work I do in game engines.
An icon representing the UI implementation work I do.
An icon representing the 3D modelling I do.
An icon representing the digital/vector art work I do.
An icon representing the wireframing and storyboarding work I do.
An icon representing the information architecture work I do.
An icon of a Steam Deck representing the fact I like playing games in my free time.

What I do:

Jasmine Chapin and Pickles!

Wanna hear from me? Send me an email or message me on LinkedIn! 😊

What I Do

Experience

Technical UI Artist

Software Engineer in Test

343 Industries (Halo Infinite)

EA Sports (PGA Tour)

AIR Worldwide

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