I'm Jasmine, a technical UX designer. With a foundation in both UX design and computer science, I'm dedicated to creating seamless user experiences. No matter what I'm working on, shipping the best experience for others is my greatest motivation.
Redesigned Halo Infinite's battle pass level-up system. Wrote up acceptance criteria, created wireframes and user flows and advocated for the update of related screens.
Wrote up an audit of the screens across the frontend to create a backlog of quality of life and player experience improvements then created prototypes of said solutions in engine.
Prototyped a rhythm, Zelda-like game starring music genres where battle theme music is diegetic. By conducting a troupe of fighters, players enchant the noise created by their attacks to cast spells.
Designed and developed a mobile app to help new Northeastern students discover places to eat that take Northeastern University meal plan currency: dining dollars or meal swipes.
Created a library of wireframe components for the UX team to speed up design, more easily maintain design changes and keep things like button mapping consistent.