Deconstructing complexity to design better experiences.
My approach is influenced by the curb cut effect—the idea that designing for accessibility benefits all users. I’m committed to analyzing systems and the people affected by them while continuously refining my visual design skills.
A case study for the redesign of Halo Infinite's battle pass level-up system. Wrote up acceptance criteria, created wireframes and user flows and advocated for the update of related screens.
UX Designer @ Halo Studios (Microsoft)
Halo Infinite Boost Menu Case Study
A case study for the redesign of Halo Infinite's battle pass boost menu. While redesigning the reward track, I called out and solved usability issues with the Boost Menu that were being overlooked.
UX Designer @ Halo Studios (Microsoft)
Aaron Douglas Magazine Spreads
The final project for my first typography class. A four page magazine spread that both displays and complements the work of Aaron Douglas.
Student @ MassArt | Communication Design Certificate
Perfume Sillage Project
Series of pieces created during my Foundations of Graphic Design class at MassArt. Includes an object drawing and pattern, type design and product mockup design.
Student @ MassArt | Communication Design Certificate
EA Sports PGA TOUR (Frontend Dev)
A showcase of the screens, animations and widgets I visually scripted in-engine across the frontend for the golf game, PGA Tour.
Technical UI Artist @ Electronic Arts
Sparrow Explore Tab Case Study
A case study for an event-finding app. Designed the core flows and the feature vectors to categorize experiences for its AI-driven recommendation system.
Product Designer @ Sparrow (Startup)
Rumination Concept Project
A visualization of the hair anxiety I experienced that led me to shave my head. Created from concept to final design over the course of two weeks.
Student @ MassArt | Communication Design Certificate