Redesigned Halo Infinite's battle pass level-up system. Wrote up acceptance criteria, created wireframes and user flows and advocated for the update of related screens.
Audited the screens across the frontend to create a backlog of quality of life and player experience improvements then created prototypes of said solutions in engine.
Created a library of wireframe components for the UX team to speed up design, more easily maintain design changes and keep things like button mapping consistent.
Designed and developed a mobile app to help new Northeastern students discover places to eat that take Northeastern University meal plan currency: dining dollars or meal swipes.
Prototyped a rhythm, Zelda-like game starring music genres where battle theme music is diegetic. By conducting a troupe of fighters, players enchant the noise created by their attacks to cast spells.