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Deconstructing complexity to design better experiences


Halo Infinite Operations
A case study for the redesign of Halo Infinite's battle pass level-up system. Wrote up acceptance criteria, created wireframes and user flows and advocated for the update of related screens.


Halo Infinite Boost Menu
A case study for the redesign of Halo Infinite's battle pass boost menu. While redesigning the reward track, I called out and solved usability issues with the Boost Menu that were being overlooked.


Mark Simonson Type Exhibition
A type specimen booklet, poster, museum exhibit mockup and digital ads to showcase the type design of Mark Simonson.


Aaron Douglas Magazine Spreads
A four-page magazine spread that both displays and complements the work of Aaron Douglas.


Blabber Mindfulness App
A children's mindfulness iPad app prototype, built using Claude AI. Guided activities are recommended through mood check-ins to teach emotional regulation. Includes the parent dashboard, read-along text-to-speech, interactive drawing and personalized content.


Sparrow Explore Tab
A case study for an event-finding app. Designed the core flows and the feature vectors to categorize experiences for its AI-driven recommendation system.


Perfume Sillage Project
Series of pieces created during my Foundations of Graphic Design class at MassArt. Includes an object drawing and pattern, type design and product mockup design.


Fiery Cold Bowl Cookbook
A twelve-page cookbook with a book cover, back page, end papers, recipes and chapter openers displaying traditional Liberian foods.


Cluzy Homepage
A case study for an event check-in app that prioritizes user data privacy and rewards users fairly for the data they choose to share.
My collection of product and graphic design projects.
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